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Redfall: Art Corner

As Lead Environment Artist on Redfall, I was tasked to oversee all of the environment art assets and props created by our in-house art team, and outsource partners. At the start of the project, we faced challenges in defining the game's final artistic vision.

To establish a clear direction, the Environment Team created an Art Corner to help answer some of those questions. This was a dedicated space that captured the style, mood, textures, and overall feel of Redfall’s town. We were able to solve questions about set dressing density, style, character and overall environment storytelling by creating a section of Main Street in Redfall.

Here are some progress shots showcasing our work and the other talented artists on the team that contributed.
https://www.artstation.com/bryan3d
https://www.artstation.com/colemayhall
https://www.artstation.com/neo_eb
https://www.artstation.com/fredricknolting
https://www.artstation.com/grogbert
https://www.artstation.com/jderksen
https://www.artstation.com/jared_l
https://www.artstation.com/juheehong3d
https://www.artstation.com/wonderphoenix
https://www.artstation.com/crawlspace
https://www.artstation.com/themooseatx
https://www.artstation.com/zaqschlanger

Main Street in Redfall acted as a playground for testing the level of detail and quality we were shooting for

Main Street in Redfall acted as a playground for testing the level of detail and quality we were shooting for

Lighting experiments showcasing the  corner Breadfall building we first started with.

Lighting experiments showcasing the corner Breadfall building we first started with.

Reverse angle of mainstreet looking down the iconic theater building.

Reverse angle of mainstreet looking down the iconic theater building.