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Redfall: Props and Outsource Direction

As the Lead Environment Artist on Redfall, I was responsible for providing feedback and ensuring a high-quality standard, maintaining style and consistency across all environment assets in the game.

Of course there were hundreds of more props and assets created by the in-house team and outsource partners, here are only a few examples. The main goal was to create a larger than life modeling style with hand painted style of texturing that reduced noise and deliberate about storytelling through weathering and sculpting.

Some of the talented artists on the Environment team responsible for some of these props and more:
https://www.artstation.com/neo_eb
https://www.artstation.com/juheehong3d
https://www.artstation.com/jared_l
https://www.artstation.com/wonderphoenix
https://www.artstation.com/zaqschlanger

Artist: Juhee Hong

Artist: Juhee Hong

Artist: Juhee Hong

Artist: Juhee Hong

Artist: Juhee Hong

Artist: Juhee Hong

Artist: Outsource

Artist: Outsource

Artist: Outsource

Artist: Outsource

Artist: Outsource

Artist: Outsource

Artist: Ehsan Ebrahimzadeh

Artist: Ehsan Ebrahimzadeh